text supplied by Turgul@AmberMUSH

OOC Spoiler Notice

The Lemesech are a very secretive tribe, in general, although they are quite willing to accept long-time friends as "adoptees" to the tribe. Because of this, there are only two situations in which you should know any of the following info IC.

  1. You are a Lemesech. Duh.
  2. You have been living with the tribe for a long time IC. In this case you would be reading this under the assumption that you have been told these things in the course of your IC dealings with the tribe. Check with the OOC tribe leader first, please.

Cultural Background
The Lemesech, as will be explained later, are a tribe with a very strong sense of the sacred. This explains why _so_ many of them are Sha'Crin masters. Think sorcerers in the Courts. As a side effect, they take a lot of things (such as clothing) very seriously that other people would just take as unimportant, and certainly not sacred. Most of this will be more clearly discussed further down, but I just wanted to get the idea out of the way. Also, they take their Khiulnter brothers _very_ seriously: they revere snakes above most other things, and get very upset when people mistakenly accuse them of eating snake or wearing skins from snakes they have killed. Note also that the Lemesech are, in general, a very curious people. This is a variable as any other racial trait, but is often noted by outsiders.

Forms
Dimoh: The Lemesech Dimoh form tends to be very tall and lanky, although not necessarily thin, just long-limbed. The skin of the Lemesech Dimoh form tends to be very, very subtly mottled, with the mottling being not-so-subtle in all the places that normal people have hair. The dimoh form, as all others, has no hair. The primary difference is that the mottling matches their scale pattern, although even on the head the mottling is too subtle for anyone to make the connection unless they have seen that particular Lemesech transform several times. The eyes are often, but not always, the same color as the primary scale color in Khiulnter. This is also the primary mottling color. A possible appearance description for a bare-headed Lemesech might include something like "Her head is covered with a faint coloration that is <primary scale color> and very vaguely <diamond or hourglass or whatever> shaped." Note that the scale pattern will have the same shape, only more pronounced. Note also that Lemesech do not normally go bare-headed for exactly this reason. More on clothing later.

Khiulnter: The Lemesech Khiulnter form is that of a Python. The form can be up to 40+ feet long, and this is entirely dependent on age (See Aging below). The scale pattern should be the same as the skin mottling. You can pretty much go to town on the scale color, since, after all, Crinos isn't Shadow Earth, and types and colors of snakes wouldn't necessarily correspond. Just to be reasonable, though, you might want to stick to stuff that blends in to a jungle environment. As far as scale patterns, be reasonable. Remember, Verdimm are born with their forms, they do not get to chose them, so having things like your characters initials as your scale pattern is right out. Patterns seen in Earthly snakes include diamond-shaped, hourglass (or figure-eight) shaped, uniform single-color, uniform multi-color (where it looks uniform single color but there is actually more than one color on closer inspection), and striped (both vertical and horizontal).

Dimo-Khu: The Lemesech Dimo-Khu form is purely a fighting machine. While it does have some ritual use, this is mostly as a life stage thing (more on this later). It is almost impossible to think about anything else but rending and tearing things with your hands and teeth and tail when in Dimo-Khu. You have the intelligence left to figure out who or what it is that you're supposed to be killing, but that's about it. Only the most mystical-minded of Lemesech can think about much else (again, more on this later). The form itself is about ten feet long if laid out, consisting of the Dimoh torso and the Khiulnter tail. The hands are clawed, the canines are about 6 inches long (fangs, in other words), and the forearms of the top pair of arms have large, saber-like bone projections about 4 ft long extending out of them. Young Lemesech have one pair of arms in Dimo-Khu, and as they get older they "grow" more pairs below these (again, more on this later).

Note that Lemesech do not wield weapons in Dimo-Khu form. Not only are they sufficiently dangerous without them, they usually can't think well enough to get beyond the killing things with your hands stage.

Aging
Snakes do not age in the same way as mammals: their appearance does not change, only their size. Snakes tend not to stop growing. Ever. Because the average Verdimm is much longer lived than their Khiulnter brothers, this has some interesting effects. One is that the Khiulnter form is that of _very_ big snakes. The largest recorded earth snake (since the dinosaur age) was 33 ft. It was a reticulated python, and it was about 20 years old. You do the math. Pythons, in particular, have a length limited by their lifespan and the amount of food they get. Because of all this, the average adult has a khiulnter of 20 ft. The biggest (and hence oldest) was about 50 ft. Yes, I know that is only twice the length of the average, but this does _not_ mean only twice the age: remember that snakes gain girth too, so a 50 ft python is _Very_,_very_ massive, and probably about 4 ft wide! The effects of all of this on the other forms are shown in the next section.

Lemesech are fairly long lived for Verdimm. This has little to do with their maximum life-span (i.e. when they die of old age) and is almost entirely because they don't like dying and try to avoid it. For comparison, read the Brusticai information: most Verdimm could not make this statement. Lemesech feel that sentient life (and snakes) is Luna's greatest gift, and not to be taken except at extreme duress. Not to mention that they are not exactly the easiest things in the world to kill. So Lemesech tend to die before old age a lot less often than other races: living past 800 seasons is only somewhat uncommon for them, for example.

The average age at which a Verdimm would die of old age is about 1200-1400 seasons, and the Lemesech are not really an exception. The Lemesech reach 20 ft at about 200 seasons (2 seasons per year, so 100 years) and each additional ten feet every 600 years thereafter.

Shapeshifting
Because of the aging cycle of the Khiulnter form, the Dimoh form has the appearance of agelessness. Like snakes, very shortly after they are born (perhaps 10 seasons) Lemesech look the way they are going to look for the rest of their lives: the only aging they do is to get bigger. This means that for anyone who doesn't know the Lemesech life cycle, they appear ageless. The only reliable way to even begin to guess what a Lemesech's age is is to weigh them or measure their length. Another effect of aging is the growth of new arms (in Dimo-Khu form). The second set comes at about 20 ft, and the next sets at each 10 ft thereafter. Each set is (or can be) an important life stage. More on this later. Since the Dimo-Khu form stays more or less the same length (except for a slight lengthening of the torso to accommodate the extra arms) it gets more dense as the Lemesech gets bigger. Having bones like steel and muscle like rock is a useful thing in ones tail when you want to hit someone with it!

Because of the immense amount of mass involved in being a 30 ft or larger (i.e. Elder) Lemesech, transformations take a long time: an Elder Lemesech PC should add an extra emit for all transforms (except the special reflexive Dimo-Khu transform, which always takes 1 emote, described below). The weight for a 30 ft python is about 300 pounds or so, depending on thickness, so PC's of this size should be either obese or very tall and muscular. Conveniently, the weight of a python in pounds is a very close approximation of their length in feet times 10, except possibly past 30 feet, where we really don't know but the number is probably larger than ten because of girth. Realize that Lemesech of 30 feet or more are quite old and fairly unusual.

Note that _all_ forms of the Lemesech are cold-blooded. For those who don't know what this means: their body takes on the temperature of their surroundings, and does not produce its own heat. This is a significant disadvantage until you remember that Lemesech use _clothes_! Even so, if they are exposed to cold such that the temp _reaching_their_skin_ is below about 10C, they will start to go into torpor, and sub-freezing for more than a few seconds will almost certainly kill them. Snakes hibernate, which Lemesech can also do, but only if the temperature _gradually_ moves to freezing over a day or two. In so-called 'Indian Summers' after the first snowfall, you can often find the bodies of dead snakes after the next snowfall, because they came out of hibernation and then got caught in the freeze. For this reason, they wear lots of clothing, and _all_ Lemesech know a simple cantrip which keeps them warm. Lemesech are only really comfortable in temperatures of 30C and up, and otherwise they will almost always be in Dimoh wearing lots of clothes. The main exceptions are for serious eating (always Khiulnter: wider jaws) and serious fighting (Dimo-Khu).

Senses
Snakes have a couple of senses that humans can't really identify with. One is really, really good night vision. As well as having pupils that respond very well to light, they also have the ability to detect heat sources (some pythons have this ability: I'm handwaving and saying that Lemesech do too). Between these two abilities, Lemesech night vision is _amazing_. They have these abilities in Dimo, so their eyes look really weird: the iris is larger and `spikier' than humans', and often weird colors like gold (or amber :-). Also, in normal lighting, the pupil slits vertically into a tight, pointy oval. Snakes have no eyelids, but I have decided that Dimoh Lemesech do. Why? Because a human without eyelids looks psychotically bizarre. If you want your character not to have them, feel free: it's not unreasonable that some Lemesech would not in Dimoh, but I'm not going to require it.

Lemesech hearing is even weirder. Snakes `hear' using a series of bones along their `stomachs' (no, I don't know where a snake's stomach is either). They hear percussive sounds (i.e. footfalls). This has had a huge effect on their language: they speak to each other in khiulnter by hitting their tails against the ground with different levels of force and speed. When vocalized in Dimo, it sounds like drums (hence words like Durumgun). They also have this ability in Dimo: they have the corresponding bones in their feet. For this reason they wear very light foot coverings, basically moccasins, which have always had Sha'Crin performed on them to keep heat in (and even to produce a little heat if necessary). As a side effect, Lemesech can talk to each other in Dimoh by tapping their feet against the ground (or their hands against a table or whatever) in imitation of their khiulnter language. As you can imagine, this can be _very_ useful. Remember that these bones are sufficient to allow snakes to hear mouse footfalls from a distance on things like moss, so this is not as unlikely as it sounds.

The percussive language is called Parum, and can be vocalized in Dimoh, as well as tapped out. Note that tapping it out works even if the Lemesech can only hear it with their normal ears. This is especially helpful in other shadows where the feet-ears don't work, as tapping on a table is a common nervous habit and won't attract much notice if done carefully. It should be mentioned that these senses do not really work outside of Crinos: when a Lemesech leaves Crinos, they are stuck (outside of Crinos) in the form that they first left it in, always, unless they learn shadow-wide shapeshifting. This is almost always Dimoh. Outside of Crinos, the extra senses are downplayed to a good night vision and sensitivity to vibrations.

Culture
Mysticism & Sacredness
As previously mentioned, Lemesech have a strong sense of the sacred and thus seem some somewhat inscrutable to other races. They like it this way, as mentioned later. The mysticism and wisdom of the snake pervades their lives. Many things that they do are patterned on the snake. They also are _all_ familiar with at least the simplest forms of Sha'Crin. Advanced practitioners are very common. The Lemesech have a particularly strange view of Luna: they see her as being the earth as much as (or more than) they see her as being the moon. This is because Luna gave them the snake, with all the abilities and mindset that entails, and the snake is the earthiest of all the animals, so Luna must be of the earth as well to give the Lemesech such a great gift. They respect and understand others' view of Luna, but they see the greatest sacredness as coming from the earth, and since Luna answers their call when they seek her there, the point seems moot.

The Lemesech use Sha'Crin in what seems to others a very casual way, for things that are part of `normal' life for other cultures. In particular, their primary form of clothing (at least when they are in the warmth of the jungle) is made using Sha'Crin. Others find this a contradiction to the reverence with which they approach Luna and the sacredness of Sha'Crin, but the Lemesech see it as a result of this attitude: the sacred pervades every aspect of their lives, and they try to approach everything with reverence, even the making of clothes or other simple tasks, so why not show their reverence by using Sha'Crin?

Secrets
Lemesech enjoy their secrecy, but they don't take it that seriously. They are quite willing to talk to people about their `secrets' if necessary, but they don't normally, because they enjoy people seeing them as mysterious and strange: it appeals to their sense of humour. They have a habit of giving a secretive little smile when presented with probing questions, and then laughing about it with their friends later. If pushed, they usually open up, unless they don't like the person they're talking to.

Lemesech do not normally discuss their age with outsiders since they sort of enjoy their aura of mystery. It is not explicitly secret, though (very little is in the Lemesech tribe), and they will discuss it if it becomes important. In general, there are not taboo subjects to the Lemesech, just subjects they are more or less likely to discuss. A Lemesech would be quite willing to, for all intents and purposes, tell everything in this file to someone who was a friend and/or was likely to spend a lot of time with the Lemesech, if for no other reason than to stop them from doing something stupid. Trying to pick up a Lemesech, for example, would be _very_ bad, as they always weigh more that you'd think.

The only things that count as secrets are those pieces of information known only to the Durumgun, or Third Arms. More on this later. This information isn't even known to the rest of the tribe, so does not really count as tribal secrets.

Food & Clothing
Snakes do not eat like other animals, including other reptiles. Nothing really eats quite like snakes do. Snakes find something, in the case of constrictors like pythons, strangle and crush it to death, and swallow it whole. This is usually something that is somewhat _wider_ than they are: they have very flexible jaws and rib cages (their jaws unhinge completely). They do this about once a month or so. Think about that for a minute. They don't eat at any other time. Pregnant snakes eat one really big meal and then don't eat for about 5 months (the whole gestation period). This process is considerably more efficient than 3 meals a day, but you look really bloated for a week or so. For this reason Lemesech go for once a week or so, so they don't look so gross. When they are eating seriously, they have to be in Khiulnter form. They will eat normal meals in Dimo, but this is only as a small snack because something tastes particularly good or for social reasons. Some Lemesech who live long periods in other cultures get into the many small meals habit, but they find it aggravating (sort of like having to go to the bathroom every 20 minutes).

The primary cloth that Lemesech use is made out of shed snake skins. The Lemesech use Sha'Crin to turn this cloth into a soft, light, skin-hugging (almost skin-tight) silk-like material. The magic also restores some of its shine (shed skins are dull by definition: that's why they're discarded, because they are old). Naturally, this cloth, which is called Durgum in the Lemesech Khiulnter language (which is what they use almost exclusively among themselves) is not particularly warm. Other clothes they wear include a hard leather breastplate which is beaded in the same pattern as their scales and which is used for ritual purposes. This is made as part of the passage to adulthood, and takes a very long time. When they leave the jungle they usually wear a heavy fur cloak with hood, usually in the same color as their primary scale color if they can get it. As previously mentioned under senses, they only wear very light footwear, and get _very_ paranoid about people stepping on their feet, as this is the equivalent to stepping on their eardrums. It is about as bad as being kicked in the groin and usually causes them to reflexively snap into Dimo-Khu if they're not careful (more on this later). Fortunately, they are very good at avoiding this, by pure reflex, to the extent that its almost never happens by accident. Since the bones that comprise their feet-ears are sensitive enough to feel air flows if the incoming object is close enough, it takes effort to actually connect. This is one of those things they don't normally tell outsiders about. Duh.

Note that all Lemesech clothing has been Sha'Crin'd to become part of their body mass when they transform. Given their size, this makes no appreciable difference.

Life Stages
Each new set of arms in Dimo-Khu is an important life stage. When a Lemesech is about 20 ft or so (roughly 200 seasons), they wake up one morning feeling really weird, sort of spaced out. Eventually someone will figure out what's up and ask them to change to Dimo-Khu. They will fail. They then have to go on a vision quest of sorts: they enter a deep trance state in which they can psychically feel life around them and go looking for something big and dangerous with their hands tied behind their back. When they find said creature they have to get it mad enough to scare them half to death. Lemesech have a reflex that causes them to snap into Dimo-Khu when they get enough adrenaline, and the change happens very quickly (unless they stop it, which is possible but difficult). On Crinos it takes about 1 emote. This reflex is the only way for them to get to Dimo-Khu once a new set of arms has been grown. So they find the creature, piss it off, turn Dimo-Khu by reflex, kill the creature they found, and bring it back to the tribe. At this point the Lemesech in question is a full adult and must make their ritual breastplate. They can also begin advanced training in Sha'Crin.

Note that the reflexive move to Dimo-Khu is very, very stressful, especially since it is usually followed by exertion. About 2 days realtime rest, in Crinos (i.e. a fortnight Crinosian playtime) is appropriate after each such change.

The third set is more or less the same except that the creature found (which is usually _much_ less dangerous) must be killed using only Sha'Crin. This is almost impossible because the brain structure in Dimo-Khu is completely changed to accommodate multiple sets of arms (which takes a lot of brain if you want co-ordination) and being a killing machine. Only the most totally mystical of Lemesech are capable of doing this, or of having any hope of doing it, and for this reason most Lemesech who reach their third set of arms (about 800 seasons) don't even bother trying. Not that many reach that age anyway. Those who succeed become Durumgun, the mystical leaders of the Lemesech tribe. The Sha'Cri, who is also the tribe leader, is _always_ a Durumgun, and is chosen exclusively by them. This is because the Durumgun know many things the rest of the Lemesech do not.

Note that you cannot be a Durumgun without the permission of the OOC tribe leader (currently Turgul, rlpowell@uwaterloo.ca). This is because they are _very_ rare, and we can't have the whole IC tribe being them, it would be very silly. On the other tail, fantasy RP environments often have whole medieval societies in which the only IC people are the nobility, so the tribe leader is likely to allow Durumgun characters, but he's going to want to check as to your interest and commitment to Lemesech role-playing.

The ritual for the fourth set (1400 seasons or so), if any, is known only to the Durumgun.

Shadows
Crinos has only been open via shadow-path to other shadows for a short time, so most Verdimm (including the Lemesech) haven't a clue as far as this kind of stuff goes. On the other tail, all Durumgun have been informed as to the existence of the shadow path and have a vague clue as to basic cosmology. They are _intensely_ interested in finding out more, and for this reason have gotten into the habit lately of sending out scouts. These are usually Third Arms who are not Durumgun, but not always. If you want knowledge of shadow as a Lemesech, talk to the Durumgun IC or the OOC tribe leader (currently Turgul, rlpowell@uwaterloo.ca), and remember that the Durumgun are not in the habit of sharing their secrets and will almost certainly not tell you very much (just enough to complete your mission).

Fighting
Because Lemesech eat about once a week, or less, drink water exclusively (no-one knows what fruit juice would do to a reptile, let alone something like alcohol or carbonated beverages), and have very little needs beyond basic shelter (and even that is an option in the jungles, where they feel very comfortable), they have a _lot_ of free time on their hands. They also don't sleep much, and when they do it's with their eyes open (in forms where they have eyelids at all). Because of all this, they have turned to pursuits of the mind, their bodies being quite satisfied, thank you very much. The only reason many of them are in such good shape (and almost all are) is the fact that they live on the jungle canopy: climbing 300 feet to your home helps keep you trim.

As can be imagined, their outlook on life is somewhat different from the other Verdimm, who hardly consider, as a general rule, sitting around discussing the finer points of existential philosophy until exhaustion causes collapse to be an interesting idea. Other Verdimm, at least those who haven't seen the Lemesech Dimo-Khu, consider the Lemesech weaklings. the Lemesech consider the other Verdimm to be, for the most part, stupid hotheads, and would really just like it if everyone would try to get along for a change. In particular, there are growing tensions between the leaders of the Lemesech and the Kei regarding outsiders: Lemesech invite them to their homes, Kei tend to kill them on sight. The Lemesech consider the Kei attitude grossly short-sighted, and feel that the long term benefits of introducing the outside universe to Crinos could be immense. The Kei appear to consider the Lemesech attitude a blindness to the reality of the evil of outsiders.

Of course, the Lemesech are still Verdimm, and still live in Crinos. As such, they still need to fight sometimes, and thus they need to practice. Some of the Lemesech, in fact, consider being a good fighter to be a part of personal perfection. All Lemesech spend their time striving for self-improvement (what else have they got to do?) so these people will get very, very good. Fighting is normally done in fighting pits (of which there is one in the Lemesech village), and normally in Dimo-Khu. Because of this, all fights are presided over by a Durumgun or Elder with the Sha'Crin ability to rip the combatants apart and force them back to Khiulnter when things get serious. Despite the blood-lust raging through the mind of a Dimo-Khu Lemesech, skill and tactics can still be brought to bear: it would be a pretty useless fighting form otherwise.

What all this is saying is that Lemesech don't like fighting, and won't except for practice or as last resort normally, but they all can fight and some are quite good (i.e. you are ICly allowed to take high Warfare).