We would like to encourage players to have fun in Crinos, and interesting RP besides. We also would like to stress the "heavily populated" aspect of Crinos. To that end, we have a suggestion: If you like, make a puppet object, which represents a Verdimm. This puppet can be from any tribe, but you should first ask permission of that particular tribe's leader, and be sure to treat the puppet as a character... that is, the puppet WILL obey the tribe leader and the tribe's laws and customs. Also, don't be afraid to let your puppet die. They should be designed to be expendable, especially considering the Crinos atmosphere. It makes things more realistic to have a bit of NPC death every now and then. Besides, you can always make more. :) Have as many as you want!
For those of you who are already familiar with the mechanics and coding of puppets, go for it.
If you are unfamiliar with puppets, here's a brief
guide on how to set up a puppet. Say you want to make a puppet called Bob. You
need to choose a command prefix that you can use to make Bob do things. We'll
use 'bob', just for simplicity. This means that if we want our puppet to pose a
jump, we'd type 'bob :jumps.
' and you'd see:
Just like posing for yourself.
Type these commands to make Bob:
@create Bob
@set
#1111=puppet
@set me=commands
&cmd-bob me=$bob *:#1111 %0
bob
pose/nospace 's tail wags.
' rather than 'bob ;'s tail wags.
')
Go ahead and @desc Bob; If you want Bob to have multiple descriptions, say for
the 3 Verdimm forms, you can create attributes on the puppet object and copy
them to the @desc attribute at need. One more note: It's important that you +mail Crinos_bldr with the dbref# of any IC puppets, so they will be able to access the native commands, and other things. And it's equally important that when the puppet object is destroyed or used for something else, you let me know as well. Thanks!
Happy roleplaying! :)