All Verdimm know how to shapeshift into their 3 natural forms: Dimoh (Human), normally the base form; Khiulnter (Animal), normally the hunting form; and Dimo-Khu, something in between animal and human, normally used rarely and for purposes of war or ritual. The Dimo-Khu should rarely be shown. Normally it is revealed only for mortal combat or a ritual of some sort. TO be a Crinos shapeshifter, you do NOT need to purchase the shapeshifting power; however, you will not be able to shapeshift outside of Crinos unless you purchase the shapeshifting power. Verdimm are limited to to the above mentioned 3 forms exactly. It is advised that Verdimm who have not purchased the shapeshifting power choose one form to consistently use outside of Crinos, and assume that your character can only stay in that one form while outside Crinos.
All PC's should keep in mind that to Crinosians, having 3 forms to choose from is normal. Having less or more of these forms at your disposal would be considered odd, and foreign nature. No Verdimm (previous to the shadowpath's opening) has ever known more than 3 forms, though they may have the latent ability to do so. PC's wishing their characters to learn more than the 3 forms should follow these steps:
While we don't want to be unreasonable in this, players truly should understand that this would be a great struggle for their character, and a Big Deal, as it will affect Crinos culture.
To make things easier for natives who try to shapeshift, allow me to recommend a shapeshifter's descer object. With this object, you'll be able to switch forms conveniently and simply.
To use this code, type the following, on the MUSH:
@create descer
@parent
descer=#2689
look descer
The instructions to use it are on the descer itself. Follow all instructions that you see when you look at the descer and you'll be fine. :) Questions or comments about the descer should be +mailed/emailed to Rina, as it's her code.