Initial Capabilities
An explanation of the basic capabilities that
every object is created with.
Getting More Capabilities
A discussion of how an object goes about getting
capabilities beyond the initial set.
Persistence: For capabilities to really work, the system has
to be persistent. This should come as no
surprise whatsoever to people used to MUDs, as
it's standard, but it's discussed briefly
anyways.
Capability Implementation
A description of the structures and code used to
implement capabilities in MOZ.
Wizardry: Being a Wizard turns out to be an amazingly
simple thing from the MOZ server perspective,
and in fact is the only reason that Storage
saves capability information.