Note that the verb call can immediately thread off, and should almost always do so if any non-trivial computation is done, since output is handled by an Oz port. This will be particularily important when in-game thread management is implemented; threading off will allow the player to kill threads if necessary, as commands can still get through.
There is no way to get a list of threads in Oz, so what needs to be done at some point is to hack the parser object to thread off all verbs and save their thread ids on the player object, so that the player can kill them.